The Four Horsemen Studios panel at Toylanta 2026 provided a deep dive into the studio’s record-breaking expansion. While the team is famous for world-class sculpting, the conversation centered on how they are transforming a toy line into a fully realized multimedia universe.
Here are the key takeaways from the discussion with Jeremy Girard, George Gaspar, and Len Nixon.
1. The RPG is a “Mechanical Bridge” for Collectors
The most significant revelation was the specific design philosophy behind the upcoming Mythic RPG. This isn’t just a licensed rulebook; it’s designed to give a functional purpose to the 6-inch figures already on fans‘ shelves.
- The “Mythic Encounter” System: The game uses a 1-inch grid for standard play, but triggers a “Mythic Encounter” for boss battles. At this point, players swap to a 4-inch grid and replace their tiny miniatures with fully poseable action figures.
- Hand Candy & Posing: The studio noted that the ability to pose a character mid-battle or use physical spell effects adds a layer of immersion that traditional static miniatures can’t provide.
2. A Long-Term Narrative Strategy
The studio confirmed that the RPG is not a “one-and-done” novelty product. It is being treated as a cornerstone of their release calendar.
- Timeline Placement: The game is set during the “Rise of the Dark Four” (the era of Arethyr, Illythia, Poxis, and Necrodominus).
- Parallel Lore: The gameplay modules are being written in tandem with the upcoming Lore Book to ensure that no “game-only” events conflict with the established history of Mythos.
- Future Modules: New story expansions and modules are already in development to mirror the narrative beats of the action figure waves.

3. Professionalizing the “Impulse Buy”
We learned that the studio is intentionally expanding into ancillary products, what they call the “Snickers bars at the register.” By bringing on project managers like Len Nixon, the studio can now execute on “silly” or “fun” ideas that were previously sidetracked.
- New Categories: Fans can expect more variety in non-toy merchandise, including the recently debuted hot sauces, skateboards (a passion project of Eric Treadaway), stickers, and stationery like the pencils seen at SDCC.
- World Building Beyond Figures: The goal is to allow fans to build the “world” of their collection room, not just the shelf.
4. Direct Community Integration
Perhaps the most “Mythic” reveal was the level of community involvement in the core products. The studio is officially moving beyond just “allowing” customizers to exist, they are hiring them.
- Fan Photography: The core RPG rulebook will feature photography from well-known members of the toy photography community.
- Artistic Diversity: While Eric Treadaway provides the core vision, the studio is intentionally bringing in outside artists like Max Dunbar and Emil Wickman to provide “different takes” on the world of Mythos, similar to how classic fantasy art evolved in the 70s and 80s.
5. Production Realities
Despite the shift in product type, the studio confirmed that the manufacturing process for books and dice is remarkably similar to toy production. Because they already have established relationships with printing and packaging factories for their figure cardbacks and boxes, the transition to high-quality book publishing has been a natural fit for their existing supply chain.
With the Kickstarter campaign concluding this Saturday, April 4th, it’s clear that Four Horsemen Studios is no longer just a toy company, it’s a world-building engine.
Did you attend the panel in person? If so, what was your biggest takeaway from it? Leave your thoughts below.






Leave a Reply